UEFA
has signed an agreement with Sharp that will see the Japanese
electronics manufacturer sponsor the EURO 2012 and become a EUROTOP
partner.
The deal, understood to be around $10 million, covers the main UEFA national team competitions until 2013.
Toshishige Hamano, Sharp representative director and executive vice
president, stressed that 2012 is the year Sharp celebrates its
centennial anniversary.
“I am honoured we will have the opportunity to be a EUROTOP partner
for UEFA EURO 2012 in the milestone year of our hundredth anniversary,”
he said. “Through this sponsorship, we intend to boost Sharp’s brand
value and work to further enhance our business in Europe.”
The announcement brings good news to UEFA only a few days after
Ukraine revealed its government budget to co-host EURO 2012 with Poland
was cut by more than a fifth to $7 billion.
The United States Soccer Federation has unveiled a new sponsorship deal
with AT&T to back their bid for the 2018 Fifa World Cup.
The deal will see AT&T promote the US bid chiefly through its
online petition, which has obtained more than 980,000 signatures from
supporters.
Sunil Gulati, chairman of the US bid committee and president of the
United States Soccer Federation said: "As a major supporter of
professional soccer in this country, AT&T is the perfect
communications sponsor for the USA Bid Committee's mission to show the
world that the United States would be honoured to host the Fifa World
Cup in 2018 or 2022. Their global presence as an innovator in
communications technology will be a significant asset to our bid and
we’re proud to welcome them to our team."
Jason Simpson, the executive director of AT&T corporate
sponsorships, added: "At AT&T, our goal is to connect people to
their passions, as an official sponsor of the USA Bid Committee,
AT&T is proud to help support millions of soccer fans in the quest
to bring the Fifa World Cup back to the U.S."
The fixed telephony provider also sponsors the Mexican national team,
serves as communications services sponsor of US Soccer and Major League
Soccer and is also the title sponsor of the annual Major League Soccer
All-Star Game.
The US bid committee announced on 28 January 2009, that it would submit
bids for both the 2018 and 2022 Cups with 18 official cities as hosts
for the bid.
Best of Behance's 99% Conference: 13 Tried and True Practices For Making Ideas Happen
The Behance "99%" conference wound up on a high note with Pentagram designer Michael Bierut
offering five sane and simple principles for maximum productivity.
Given his track record--hundreds of design awards, work at MOMA, a
faculty appointment at Yale, a hugely popular blog, and a book or two, (I'm exhausted just listing all his accomplishments!)--his was advice with instant cred.
In typical modest fashion, however, he denied having any particular
genius: "I'm not creative. I don't have ideas I want to express. I
can't think of any personal projects. I became a designer because I
wanted people to come to me with problems to solve. I'm like a doctor
who needs patients--the sicker the better--because I can't practice on
myself."
A sweet thought, but really, Michael. Would that we were all so un-gifted!
So, if you're only a fraction as 'uncreative' as Bierut, you, too, can profit from his tips:
1. Keep a notebook. Bierut started this practice in
1992, and now has 86 of the things. But they're not some fancy
Moleskins full of lush watercolor sketches. They're plain vanilla
notebooks, filled with, well, notes and the occasional sketch. They
seem to work as well as the high-priced spread.
2. Listen first, then design. Actually, you don't have
to be a designer to take this advice. If you're selling office paper at
Dunder Mifflin, or pitching an account at Sterling Cooper, listening is
still a good way to get a project off on the right foot.
3. Don't avoid the obvious. The obvious can be your
best friend. There are few new ideas, folks. Mostly just better
iterations of the old ones. Trying to reinvent the wheel too often just
results in a lot of wheel spinning.
4. The problem contains the solution. Read the brief
or the specs, or actually pay attention to your notes from the client
meeting (see #1, above.) Often, the solution is right there.
5. Indulge your obsessions. They're passion made tangible.
6. Love is the answer. There are worse things than
leading with your heart. As Bierut has proven, you'll often be
successful, do great work, and probably make money. And you'll likely
be happy.
Here's a final round-up of other big ideas from the conference that may help you get from inspiration to action:
7. Don't let the urgent demands of today always subvert your plans for tomorrow.
In other words, don't let the often trivial demands of an overflowing
inbox consistently distract you from the more important items on your
to-do list. Along those lines, keep two lists: one of daily tasks, the
other of longer term projects with specific action items attached. - Scott Belsky, CEO, Behance
8. Don't underestimate the importance of staying organized. Chaos subverts progress. Creativity x organization = impact - Belsky
10. Hire the best lawyers. "I've met many people who
run billion-dollar companies. They aren't that smart. They hire good
lawyers. It's one of the things that made this project happen." Robert Hammond, Co-founder, Friends of the High Line.
11. Share ideas liberally. If you share quickly, you'll be more accountable. - Belsky
12. Surround yourself with people who motivate you, and write things down.
Something as large as a presidential campaign was done simply by
checking items off a to-do list. - Scott Thomas, design director, Obama
for America
13. Nothing trumps hard work. "Many successful people don't want to talk about how hard they work. Even when you've made it, you've got to keep working." - Jill Greenberg, photographer
Apple's new products have one subtle quality that no company can touch: Cohesion.
Just minutes ago, Apple announced a slew of new products, including: an updated Apple TV that will make a play
for cable and Netflix; an entire new line of iPods; and a refreshed version of iTunes.
All of these are geared toward a singular vision of a new Apple,
which produces the world's most beautiful boxes
and interfaces for
bringing you every type of media content you like, anywhere you want it.
So it's fitting that the products all share a coherent design
language: Subtle cues link the devices,
making each one feel like it's
part of something greater -- namely, the Apple brand.
[The new iPod Touch]
Steve Jobs and Jonathan Ive have been hinting at this for years.
Ever since the release of the iMac in the late 1990s,
Apple has been in
turns coherent and incoherent. Somewhere around the mid-2000s, which
featured the PowerBook, MacBook,
iMacs, and three iPod lines that
looked wildly dissimilar, it sort of fell apart.
But since then, the discipline is back (though it's a process that's
gone on quietly). The central point of reference, you'll recall,
was
the MacBook Air, a brilliant design that introduced the shiny black
accents and matte aluminum that you see all over Apple
today, and it
recently culminated in the iPhone 4, which is probably Apple's biggest
homage yet to the design cues of Dieter Rams.
The new line-up almost
fully incorporates that DNA. Take, for instance, the packaging -- a
feature of Apple's products that
has always been the brand's first
impression on new customers:
The new line-up is simple, and the low-end products don't feel like
afterthoughts. Again, they feel like part of the family
-- and even
something as tiny as the new iPod nano shares buttons, curves,
finishes, and proportions with the mighty iPhone 4:
I don't think it's a stretch to say that feeling you have a foot in
the door as a consumer predisposes you to go back for new products (as
opposed to say, feeling like you have just a busted little entry-level
device).
You'll even notice that the new UI for Apple TV -- a product that
Apple always seemed to hold at arm's length -- appears redesigned. It
looks unique but of a piece with the layouts and organizing logic of
the iPod UI and iTunes:
We've heard from sources close to Apple that in the past couple
years, designers there have been moving to a longer and
longer-term
view of product design. So instead of one concept per product, each new
concept involves designing an entire range
and showing how it might
evolve and extend to other devices.
Yet again, Apple raises their game. This time, it's in thinking of
their products as paper boats in a steadily flowing river that's
the
Apple brand, rather than weighty nuggets of brilliance that just sink
to the bottom. The new line proves how successful
Behance Best Practices--The 7 Principles of Success
After surveying a large number of successful people, Behance found that
those who have made things happen share several common principles.
We should know our tendencies--are we dreamers, doers or and know what gets in our way.
Share
ideas liberally--if it's a really good idea, can it be replicated? If
you share quickly, you'll be more accountable. Chris Anderson--every
time he has an idea, he puts it on his blog. GE--have a policy, if you
have a best practice--and you don't share, they call it stealing from
the company.
Share ownership of ideas--don't be wedded to
doing it one way. How to share ownership, but know when to interject.
Co-owning an idea may increase likelihood of its happening.
Seek Competition.
Fight your way to breakthroughs. When apathy happens, somebody drops the rope.
Don't become burdened by consensus. Find the sacred extremes, and realize you have to compromise in the middle of the spectrum.
Present yourself (overcome the stigma of self-marketing.
Behance Network
is an online network for designers and creatives to showcase their
projects and others contribute feedback. It has large archive of past
creative work to filter through. Try using the search function to
narrow down your results.
Discussions
are taking place between the International Rugby Board, New Zealand
pay-operator Sky Television and UK commercial broadcaster ITV to
determine whether the 2011 Rugby World Cup will be broadcast in 3D.
Sky
TV, which is the host broadcaster for the 2011 tournament in New
Zealand, said in February it had no plans to broadcast any games in 3D
however it is understood UK rights-holder ITV could bring its own 3D
cameras to film matches.
ITV beat off competition from four rival broadcasters to win the TV
rights for the Rugby World Cups in 2011 and 2015 late last month.
“There is a bit of a comprehensive review going on at the moment,”
said Rugby World Cup tournament director Kit McConnell. “We are looking
at the potential for any opportunities not just for Britain but other
markets and cinemas. We are still on track to make a decision by the
end of the year.”
McConnell added that although 3D broadcast of sport is becoming
increasingly common, it is “not an accepted or standard part of the
normal consumer experience in the broadcast of international sport at
the moment”.
Mobile
phone operator 3 has signed an agreement with the Football Association
of Ireland (FAI) to become primary sponsor of the national team and
support grassroots initiatives across the country.
The four-year deal is worth €7.5 million, starting from next Wednesday’s friendly against Argentina in Dublin.
FAI chief executive John Delaney said “3 is a new and dynamic brand
in Ireland and their determination and drive will bring fresh energy
and focus to the partnership.
“This is significant sponsorship which is structured to reach out as
never before to engage with grassroots football and all the strands of
the game that we represent. It is a significant investment in the
future of Irish football, particularly in light of the current economic
climate.”
The mobile phone operator will offer customers access to match tickets and other football-related initiatives.
Twitter is growing exponentially, and it's showing no signs of
slowing up. Just last week, it passed the 20-billion tweet mark. For
researchers, that means another 2.8 trillion characters of data to
analyze.
It feels like almost every day we read yet another report aimed at
charting the next big trend on Twitter. Today, for instance, HP
released a study claiming to have analyzed enough tweets to discover
the most influential Twitter users on the Web. In a realm of 20 billion
tweets, how many does it take to draw such conclusions?
The Most Influential Tweeters...HP Labs (August 2010)...22 million tweets analyzed
Business: Avoid Twitter...360i (August 2010)...1,800 tweets analyzed
Twitter's Oncology Community...JuvoLab (July 2010)...4,450 tweets
The World's Mood on Twitter...Northwestern University (July 2010)...300 million tweets
Twitter Celebrities are Happy...Edinburgh University (April 2010)...13 Twitter accounts
International Twitter Use...Semiocast (March 2010)...13.5 million tweets
Twitter Users are Inactive...RJMetrics (January 2010)...2 million tweets
40% of Twitter is "Pointless Babble"...Pear Analytics (August 2009)...2,000 tweets
Twitter Users Don't Tweet...HubSpot (June 2009)...4.5 million Twitter accounts
Twitter Lexicography...Oxford University Press (June 2009)...1.5 million tweets
Few Twitter Users Generate Content...Harvard (June 2009)...300,000 Twitter accounts
The Science of ReTweets...Dan Zarrella (October 2009)...5 million tweets
These somewhat grandiose conclusions are drawn ("analyzed") from a data
sampling anywhere from 13 Twitter accounts to 300 million tweets.
Should we believe such conclusions? How much "analysis" can even be
done on 140 characters?
With Twitter receiving well over 50 million tweets per day, perhaps the network has grown too big to study.
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